So in my last blog I talked about how I set up a system to auto-report crashes from Unity to our servers. How to grab the stack trace and group them all up.
It was working great but it was missing a couple of things.
Say I get a crash that gets reported 10,000 times.. I want to break that down to find out what OS it’s happening on, what GPU, how much memory etc etc. This is useful when debugging crashes because if a crash is only happening on Windows XP it really narrows shit down for creating a repro.
Also, say I fix a crash. I want to be able to tell I fixed it. What’s useful here is a graph of the number of types of report over time.