It was December 2014, Andrew after trolling dating websites for years, had been finally picked up by the police. My replies are in green.
Sorry for the delay on this. I was actually starting to feel sorry for Andy, he’d emailed me some stuff and I thought he had regretted the stuff he’d done. But that turned out to be a temporary thing. So on we go.
I was trying to be his friend, to help him, but I didn’t feel like I was getting through. He had become obsessed with dating sites, and wasn’t having much luck. He wasn’t taking rejection well, and was routinely getting into vicious arguments with the women he was propositioning 30 minutes before. He started forwarding these conversations on to me. I don’t know why – because they never put him in a good light. He still considered me a friend at this point, he would email me multiple times a day with random thoughts, and I’d pick one or two to reply to.
So I decided to tackle Andrew head on. To win him over, and be on his side. That way I could stop him contacting my friends and family, calm him down, keep an eye on him, possibly improve the life of his parents. I could turn a negative into a positive. I’d be becoming the internet babysitter/social worker I didn’t want to be, but the positives outweighed the negatives.
You can read part 2 here.
2011 and 2012 came and went without any contact from Andrew. Then in 2013 I got a single long email. It’s November, getting towards the holiday season again, which are usually when his blow ups occur. My gran had died recently, so I used that as a test, to remind him that historically this didn’t end well.
I was talking about stalkers with someone yesterday. It got me thinking. We hear game developers whine about abuse a lot. And it’s an issue, and it shouldn’t be happening.
We’ve been selling items in Rust for a while. People get angry when they hear the word microtransactions. I understand why. They’ve been fucked over. Why would an early access game have microtransactions?