I love all the new kinect functionality! But I did notice some glitches and bugs with the bones and vectors. Why don’t you add certain limit’s and parameters to help stabilize things? One of the biggest problems seems to be the feet. So why don’t you set it so the feet are always perpendicular to the world? It will not take away from the freedom of using the camera, and it will look much better. Others things can be improved as well I think. What are your thoughts on this?

It’s true, it could benefit from some kind of angular limits. It’s not top of my list right now though.

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s