Like everyone else, I started making my own C# Steamworks wrapper. The idea is to wrap everything up in a way that makes it easy to use, and less like the c++ interface.
I could write more shit about it here, but I’d just be repeating what I wrote on its readme, so I won’t bother.
I was very much inspired and helped by Riley’s hard work on Steamworks.net, so huge huge thanks to him.
It’s a work in progress, and it’s going into Rust – so let me know if you find any issues etc.