Like everyone else, I started making my own C# Steamworks wrapper. The idea is to wrap everything up in a way that makes it easy to use, and less like the c++ interface.

I could write more shit about it here, but I’d just be repeating what I wrote on its readme, so I won’t bother.

I was very much inspired and helped by Riley’s hard work on Steamworks.net, so huge huge thanks to him.

It’s a work in progress, and it’s going into Rust – so let me know if you find any issues etc.

8 thoughts on “Facepunch.Steamworks

  1. Please We all just need like 30fps at least all the time!! optimize OPTIMIZE the game instead of all this other bs PLEASE!!!

    LOVE 2300h on rustifed main \

  2. Fix this game, gunfight are really bad because of micro lags, improve building and make it more difficult to raid so people need to be good to know how to raid properly.

  3. Thank you for sharing this with us instead of keeping it to yourself. I’m probably going to replace my current integration with this if there is continued support over the next few months.

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