TimeSince
Tuesday, January 16, 2018
Here's a little utility script for Unity. Since I made it I've used it a few times in my prototype, so thought I'd share.
It's basically a way to get the time since something happened, made to be a member of a class/component. It's so simple that I'm guessing it already exists in a form that I've missed.
using UnityEngine;
public struct TimeSince
{
float time;
public static implicit operator float(TimeSince ts)
{
return Time.time - ts.time;
}
public static implicit operator TimeSince(float ts)
{
return new TimeSince { time = Time.time - ts };
}
}
It'll act like a float, but it'll change over time.
TimeSince ts;
void Start()
{
ts = 0;
}
void Update()
{
if ( ts > 10 )
{
DoSomethingAfterTenSeconds();
}
}
It's a struct so it doesn't create garbage.
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