Re: releasing commercial Kinect software. I’m working on a Kinect project that I planned to sell over Steam when finished. I was initially using the Microsoft Kinect SDK. However, while you can develop for the Xbox Kinect (which everyone owns), you can only release software for the Windows Kinect (which, like, no one owns). I even verified this by email with the MS SDK team. So, I made the switch to the OpenNI SDK. What are you using for GMod?

It’s a good point. I don’t really understand how that’s meant to work though. Are you meant to detect the 360 Kinect and not allow it? Is that even possible? Or are you meant to just pretend like the 360 Kinect doesn’t work? Switching to one of the open source solutions does make a lot … Continue reading Re: releasing commercial Kinect software. I’m working on a Kinect project that I planned to sell over Steam when finished. I was initially using the Microsoft Kinect SDK. However, while you can develop for the Xbox Kinect (which everyone owns), you can only release software for the Windows Kinect (which, like, no one owns). I even verified this by email with the MS SDK team. So, I made the switch to the OpenNI SDK. What are you using for GMod?

I love all the new kinect functionality! But I did notice some glitches and bugs with the bones and vectors. Why don’t you add certain limit’s and parameters to help stabilize things? One of the biggest problems seems to be the feet. So why don’t you set it so the feet are always perpendicular to the world? It will not take away from the freedom of using the camera, and it will look much better. Others things can be improved as well I think. What are your thoughts on this?

It’s true, it could benefit from some kind of angular limits. It’s not top of my list right now though.

Dearest Garry, why is the dupe uploading and downloading system so counter-intuitive? It took me awhile to figure out that I needed to first mouse over the dupe I wanted to download, click deploy, switch to the duplicator tool, wait for it to download, and then click somewhere. This is especially confusing due to the lack of both a download progress meter and a ghost of the currently selected dupe. Any possibility of improving this? Thanks!

Yeah I agree - I will look into making it better. I have planned to add ghost entities back for a while - I will try to get that done soon.

Did you go to university to study computer science or any similar subject? I’m kind of torn between learning for myself and staying out of debt or going to university and getting into debt but being more employable. I’m leaning more towards uni at the moment.

I went to college but dropped out after a year. I wasn’t a fan of all the paperwork, and the whole thing moved too slow for me. I didn’t go to get a qualification - I went to learn. My advice would be to go to college if it’s free. Don’t bother if it’s not. … Continue reading Did you go to university to study computer science or any similar subject? I’m kind of torn between learning for myself and staying out of debt or going to university and getting into debt but being more employable. I’m leaning more towards uni at the moment.

Garry, I really loved your Facewound game. I tried to understand the source code you kindly put to download to make my game but I am not so good at programming. Is there a website where the code can be explained? You know like.. “This make this.. this make that.. If you change there…”. I know you´ve been busy with Garry´s mod but I would really apreciate if you can help. Thank you very much.

I wouldn’t think that source code is a very good example of code - I wrote it and I wouldn’t be able to understand half of it.

Lua Errors

A couple of updates ago I started reporting Lua errors back to our servers. This was to serve a few purposes. Show us workshop addons that were erroring, so we could warn/remove them Show me where my scripts were erroring, so I could fix them Show me where something in an update caused problems with … Continue reading Lua Errors

Hello garry :D . i dont wish to offend you or criticize you but, many of the people who i play your game with agree with me that the new spawn menu is kinda bad and unorganized. yes you do claim its better but i feel its not :( is there any way you can make it to where we can change the spawn menu to the old one from options? that would really make me and my friends happy. you dont have to do this since its only a suggestion. its optional for you and you only :D i hope to here back from you

npoe

Hello garry :D . i dont wish to offend you or criticize you but, many of the people who i play your game with agree with me that the new spawn menu is kinda bad and unorganized. yes you do claim its better but i feel its not :( is there any way you can make it to where we can change the spawn menu to the old one from options? that would really make me and my friends happy. you dont have to do this since its only a suggestion. its optional for you and you only :D i hope to here back from you <3

npoe

This may be a stupid question to ask but I’ve never been able to get a straight answer anywhere. Was there a reason that newer source games like Portal 2 were once mountable and their props usable but this was then disabled?

Yeah, this is something that has confused a lot of people. When they were first mounted they were using a different system Since then Valve changed them over to SteamPipe - which is a completely different system. I didn’t have time to add support for the new system - but it is high up on … Continue reading This may be a stupid question to ask but I’ve never been able to get a straight answer anywhere. Was there a reason that newer source games like Portal 2 were once mountable and their props usable but this was then disabled?

Texture Filtering

Something has annoyed me in GMod for years. You know how when people draw text, or a HTML panel in the world it looks all pixelly? Well yeah that’s annoyed me. So I took 5 minutes to add these functions in the next update. render.PushFilterMin( TEXFILTER.ANISOTROPIC ); render.PushFilterMag( TEXFILTER.ANISOTROPIC ); render.DrawSprite( .. blah .. ) … Continue reading Texture Filtering

Every time I start a new game in the new update, the Skybox is messed up, I have no hud, pause menu, spawnlist, and every time I jump the map glitches. I was really excited for the update, but now I can’t even play Single Player. Multiplayer works fine, so I have no idea why Single Player hates me :L

This is usually caused by old left over lua files in your garry’s mod folder. This would explain why it works properly when you’re on a server (because you’re using the Lua files from the server). The best way to fix this is to clean your Garry’s Mod folder.

Are the Gmod 13 beta crashes a bug? I read somewhere you were working on something for it.

When I started making GMod 13 I tried to work out what about GMod 12 was special. What made people want to keep playing? I realised that it was the crashes. If they were half way through making something and the game crashed - they got to start making it again. If they were playing … Continue reading Are the Gmod 13 beta crashes a bug? I read somewhere you were working on something for it.

Crash Dump

Does anyone know of any sites or services that process crash dumps for your programs? It seems like things could be a lot better in this area. Google Breakpad has pretty much become the standard crash dump generator, and provides tools to upload the crash. But I haven’t come across anything that you put on … Continue reading Crash Dump

LuaJIT

In GMod13 we’ve switched over to LuaJIT. This is something that people have requested for a few years, but I’ve resisted due to some incompatibilities. So here’s what you need to know. Benefits LuaJIT is faster than plain Lua. If you need to know how or why you can find that info on their site. … Continue reading LuaJIT

Egypt!

This is a blog about my holiday to Egypt. It was a family holiday. Me, Sarah, my two sisters, their boyfriends, their kids and my mom and dad. Eleven of us all together. We flew from Gatwick.. which is about 300 miles away from my house. So we decided that we’d drive down the day … Continue reading Egypt!

I posted this video last week - but it’s a good look into what I’ve been working on. Basically entity driving. You can get in an entity and drive it around. This is nothing new in GMod, remember melon racer? Well - there’s a slight difference. In melon racer it was a physics object and … Continue reading

Pyro Patch

Last week Valve updated the Source Engine and GMod broke. That’s nothing new but I was totally unprepared for it this time. First of all my static IP had changed - that meant I was locked out from Valve’s servers so I couldn’t download the latest code. So I had to get them to change it to … Continue reading Pyro Patch

More Dieting

I reached my target weight today. On January 1st this year I was 188lbs.. today I’m 169lbs! That’s 19lbs loss! So technically according to this app I’m no longer overweight. Which is cool. But I’ve still got a bit of a belly so I’m going to push onto 160 to see if it goes. Apart … Continue reading More Dieting

<3 AngularJS

I had a learning week this week. I fell in love with AngularJS. What Is It? I don’t even know what to call it. A framework maybe. It totally changes how we make websites. It makes everything dynamic, and somehow manages to make everything easier in the process. This is the old way. You request a … Continue reading <3 AngularJS

Demo Movies

Over the last week or so I’ve been working on something I’ve wanted to work on for a long time, a tool built into GMod to easily convert demo files into movie files. There are actually a variety of ways to accomplish this without this tool, but none are really that easy. So in the … Continue reading Demo Movies

DOTA2

DOTA2 isn’t my kind of game. Enchanted Axes, Boots of Travel, Eyes of Looking. Really not my kind of thing.  So it’s kind of weird that I can’t stop playing it. It’s like every time I play I understand a tiny bit more, so an hour after I’ve rage quitted I want to keep trying. … Continue reading DOTA2

Bigger Maps

I’m getting asked a lot whether now that we’re shipping our own Engine I’m going to increase the maximum map size in GMod 13. Well.. just so I don’t have to keep repeating myself.. the answer is here.

Steam Captcha

I just opened the new GMod Wiki open to registrations. Within a couple of hours there’d been attacks by about 4 spambots. How annoying. You can use captcha’s against these things - but they rarely work because believe it or not it’s actual humans filling out the captchas. So I made a quick plugin for mediawiki. … Continue reading Steam Captcha

Weight Loss

I’ve been trying to lose weight over the last month. And it’s been going well, I think I’ve got it under control. Here’s my weight loss tips. Don’t go crazy Diets are a temporary thing. You’ll never last if you try to only eat bread or whatever. It’s not sustainable and you’re always going to … Continue reading Weight Loss

Workshopping

This week I’ve been working on a tool to upload workshop addons for GMod. It’s a pretty simple task but I decide to do it using GWEN.. just to make things a bit more challenging.  Why? Well, it makes it easier to make cross platform (although I could have used VGUI, or another widget toolkit). … Continue reading Workshopping

Oops

So I wanted to get 3 monitors going, and someone on Twitter alerted me to the fact that you can put any graphics card in your computer and run a 3rd monitor from it - you don’t need to SLI them or even be the same brand. So cool - I grab another graphics card … Continue reading Oops