That GMod Update
Thursday, August 18, 2011
I had a bit of a bad time with that last GMod fix.
My linux/mac compile procedure broke. cpp files were getting compiled, but normal c files weren't. Turned out that I hadn't noticed for the last 6 or so months because it was using .o files from previous compiles. I don't think this actually mattered because the only things in .c files are lua and cron - which never really changed.
Whatever updated that broke GMod didn't update and break the Mac version. This meant that when I updated the mac version, my update made it incompatible - the other way around. The only solution was to roll back to the working mac version. This means that when the mac version does update - gmod mac will break again - and I'll have to throw an update out.
I screwed up the merge. When I'm merging my code with Valve's updated code it's 99% automatic. But every now and then the updated code is changed in the same place that I've changed something.. and I have to go in manually and tell the source control what I want to happen. I made a mistake in a bit of code which meant that a variable was left uninitialized - which resulted in props and ragdolls not rotating.