Sunday, September 6, 2020
You want to get the bounds of a mesh - which is best?
What would happen if you try to access the UnityEditor namespace in a build?
Which is called first?
If you're starting a new project, which UI system should you use?
Which Load Type should you choose for a footstep sound?
How do you exit out of a coroutine early?
Mathf.Lerp( 0, 100, 0.5 )
To move an object in a framerate independent way, multiply its velocity by
When destroying an object, which is called?
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